Show off your sexy skins and models here!

Moderator: Key

 #80062  by BadWolf
 
/rant; off_topic
Akimoto wrote:No amount of screenshot is going to allow for proper fitting of textures.
.... its called UV mapping, its literally click and drag a particular point to where the area in question is to get a proper texture. For example: say you want to texture a triangle with 4 smaller triangles inside it {a cookie to whomever gets the reference} you would click and drag the vertex's to the areas you want a particular coloring to be.

From looking at your textures for those weapons it was plain to see they were merely a side view screenshot of the weapon in question. I thought so, the people who OK'd your submission thought so, so either there is information being lost in transference here or your trying to make it sound better, no offense.

also I am efficient with Photoshop which is primarily why I know what I know

ps: porting the textures would mean you intend on porting it ALL, silly to just steal the textures
/end_rant; on_topic

so pala, still waiting on a response about your model editing thingy

 #80064  by jawfin
 
:o point and click eh? I do my UV mapping by hand, and well, a calculator. Its very ugly work - i'm looking at getting a model loader for my games i write, its too painful. mind you, with a playing card the UV mapping wasn't too hard, but even still i didn't use the whole image, only a section of it, so it still wasnt a clean 0 0 1, 0 1 0, etc map, lots of decimal points, wrapped counter-clock wise !!

 #80071  by Akimoto
 
All my UV mapping happens after I have edited the screenshots. Also, I have not done any player model because I have no interest in player models. It is a choice, not a lacking skill. I actually made a stick man (just to get a model ingame and see how it would look) for over a year ago~ It was purple!

If i could steal textures I would steal textures. <--

Once again, you imply you are being offensive. Why do you do that? You have not said or done anything that is offensive to me. lol