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 #159104  by Meowster Chief
 
So my Singleplayer has been broken for about half a year now, such that all stormtroopers, tusken taiders, and trandoshans fail to spawn, which breaks the campaign as certain triggers and cutscenes never fire and the game can't progress.

What happens is when tje NPC is triggered to spawn or I spawn them manually, I get message "Can't spawn NPC (name here)!"

I deleted a few pk3s and that fixed the stormtroopers.

I've been looking through all of my pk3 files and i can't find a single one that modified the tusken or trandoshan files in any way, but they still won't spawn.

Has anybody experienced this issue in the past and knows which mod causes it? If not, does anybody have ideas for places I can look that could be breaking it? (For instance i opened up each of my addons and none of them messed with /models/players/tusken and such, not sure where else to look)

Thanks in advance for anyone who knows what's going on or what might be happening.
 #159105  by jawfin
 
Move out *all* pk3's from your base folder except the assets.
What loads in MP also loads in SP, so any customs to skins (which can have NPC settings), Vehicles, Maps, and all the scripts behind them, will load from your packs and will kill the non-compromising SP game.
 #159106  by Falcon
 
To take Jaw's point to the extreme I actually have four separate GameData folders:

GameData.SP (single player)
GameData.MP (multiplayer)
GameData.Pure (Pure copy of the GameData folder taken right off the disc. No files/folders modified. For in case I'm playing around with one of the other folders and mess something up.)
GameData.UC (Undercover/Councilly things)

When I want to play one I have a batch file that runs and renames the appropriate folder to the game mode I'm playing. Makes it easier for me because there's different little tweaks I make to how I like to play in each "mode".
 #159108  by jawfin
 
In regard to your spawning, its due to introducing a heap load of extra NPCs. And they get culled in reverse alphabetical order; so x-wings and wampas are the first to suffer. All you've done is free up enough slots for S to be free, but not T's. There's very little room to maneuver with NPCs in SP because in no way is that game designed to take on extra unknowns NPCs - it's possible there's no free slots at all and introducing even 1 NPC will remove the X-Wing.
 #159109  by Meowster Chief
 
Ahhhh, this makes loads of sense. Thanks for all the help guys! I'm going to try out these fixes....

Jawfin, that makes lots of sense, it lets me spawn stormies but not trandoshians, tuskens, wampas, x-wings, tie-fighters, etc.... interestingly, i can spawn tie-bombers, probably because they are earlier in the list of T's...