Hello, in this I want to give you guys my opinion on what makes a good game. Each aspect will be explored and discussed. Tell me what you think after this, with that let's get started!
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Games have grown much since it's birth way back then. From Arcade stations, to Nintendo, to PC, games went from mild and unsure entertainment to a experience to behold, with gripping storytelling and gameplay design. innovation ramped up as gaming grew more popular, and soon gaming would become one of the most popular and fun things to ever be able to do.
Some games, ( Ride to Hell: Retribution, MindJack, Star wars Kinect ) missed the mark entirely, creating a interesting following. Sometimes game would be flat out insulting, Mindjack for example, featuring awful storytelling, numerous mistakes, awful programming, terrible gameplay, and overall lazy design, served only to grab money and not to provide a enjoyable experience.
Let's take a look at the aspects of what a REAL game is, what we should expect as a innovative and charming experience, ( Mass Effect, Minecraft, KOTOR. ) and overall timeless quality.
Storytelling.

The prime difference between a arcade game and a game say, by Bioware, is that there is gripping storytelling. The element Storytelling provides is a interest in the Characters, and what will happen to them. Exciting moments, charming moments, suspenseful moments, all provide a kind of glue to you and the screen you are looking at. The story provides a premise, interesting elements, a time, and a reason to fight for what you are fighting.
Gameplay.

Games need fun mechanics to have, well, fun. Ideas for clever and new character interactions with the environment and enemies have been in the works to grow for a long time. Metal Gear Solid, Splinter Cell, Jedi Knight: Jedi Academy, Hitman, and other games are the greatest strengths in that branch. They give you a reason to keep coming back, to be competitive, be it in creating, shooting, swinging swords or providing battle strategies. Some games even dispense with storytelling in favor for a more interactive way of gaming, such as Titanfall.
Characters.

This goes hand in hand with storytelling, in that you care for who you are playing as or fighting for. The people around you in games like Mass Effect, KOTOR, or Telltale games, provide compelling feelings in how you care for a character or his/her situation. Successful games that can pull that off get a great result; It gives another reason to come back, be it in suspense or care of what characters you want to see again. Examples like Bastila Shan, Clementine, Carth Onasi, Commander Shepard, Batman, you want to see them all to the end and see the conclusions of their stories. It can be heartbreaking or thrilling.
Music.

Though it may not seem important to many, the music is the ambiance of what is happening around you. Games that provide music is a definite plus, helping a situation just steam with atmosphere. You would notice if a game didn't have music, trust me, and would hate it. Prime example, or perhaps THE example, is Star wars. In every game, good or bad, interesting or not, a opening crawl usually appears. Along with exposition, it gives a riveting score to tell you that you are in for a explosive and fantastic experience.
Graphics and sound

Though this is considered the least important, good graphics and sound design help immersion into the game. You can get a extreme satisfying feeling when games give off a beautiful visual experience. You all are seeing this coming, but there is no way I cannot say that Star wars: Battlefront is not example. Despite the branch being small, Dice and the Frostbite engine blew everyone away with it's flawless sound and graphics design.
That's what I think a game should have all together. On a priority list, storytelling and characters would definitely be on top, in order to care for the game and what it has.
Do you guys agree? if not, be sure to let me know so we can wrestle! (ง ͠° ͟ل͜ ͡°)ง
------------------------------------------------------------------------------------------
Games have grown much since it's birth way back then. From Arcade stations, to Nintendo, to PC, games went from mild and unsure entertainment to a experience to behold, with gripping storytelling and gameplay design. innovation ramped up as gaming grew more popular, and soon gaming would become one of the most popular and fun things to ever be able to do.
Some games, ( Ride to Hell: Retribution, MindJack, Star wars Kinect ) missed the mark entirely, creating a interesting following. Sometimes game would be flat out insulting, Mindjack for example, featuring awful storytelling, numerous mistakes, awful programming, terrible gameplay, and overall lazy design, served only to grab money and not to provide a enjoyable experience.
Let's take a look at the aspects of what a REAL game is, what we should expect as a innovative and charming experience, ( Mass Effect, Minecraft, KOTOR. ) and overall timeless quality.
Storytelling.

The prime difference between a arcade game and a game say, by Bioware, is that there is gripping storytelling. The element Storytelling provides is a interest in the Characters, and what will happen to them. Exciting moments, charming moments, suspenseful moments, all provide a kind of glue to you and the screen you are looking at. The story provides a premise, interesting elements, a time, and a reason to fight for what you are fighting.
Gameplay.

Games need fun mechanics to have, well, fun. Ideas for clever and new character interactions with the environment and enemies have been in the works to grow for a long time. Metal Gear Solid, Splinter Cell, Jedi Knight: Jedi Academy, Hitman, and other games are the greatest strengths in that branch. They give you a reason to keep coming back, to be competitive, be it in creating, shooting, swinging swords or providing battle strategies. Some games even dispense with storytelling in favor for a more interactive way of gaming, such as Titanfall.
Characters.
This goes hand in hand with storytelling, in that you care for who you are playing as or fighting for. The people around you in games like Mass Effect, KOTOR, or Telltale games, provide compelling feelings in how you care for a character or his/her situation. Successful games that can pull that off get a great result; It gives another reason to come back, be it in suspense or care of what characters you want to see again. Examples like Bastila Shan, Clementine, Carth Onasi, Commander Shepard, Batman, you want to see them all to the end and see the conclusions of their stories. It can be heartbreaking or thrilling.
Music.

Though it may not seem important to many, the music is the ambiance of what is happening around you. Games that provide music is a definite plus, helping a situation just steam with atmosphere. You would notice if a game didn't have music, trust me, and would hate it. Prime example, or perhaps THE example, is Star wars. In every game, good or bad, interesting or not, a opening crawl usually appears. Along with exposition, it gives a riveting score to tell you that you are in for a explosive and fantastic experience.
Graphics and sound

Though this is considered the least important, good graphics and sound design help immersion into the game. You can get a extreme satisfying feeling when games give off a beautiful visual experience. You all are seeing this coming, but there is no way I cannot say that Star wars: Battlefront is not example. Despite the branch being small, Dice and the Frostbite engine blew everyone away with it's flawless sound and graphics design.
That's what I think a game should have all together. On a priority list, storytelling and characters would definitely be on top, in order to care for the game and what it has.
Do you guys agree? if not, be sure to let me know so we can wrestle! (ง ͠° ͟ل͜ ͡°)ง
