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Master Chief is ready!

PostPosted:Thu May 17, 2018 3:08 am
by Meowster Chief
My new Master Chief model is ready!
This is the model I will play as on the server from now on.

Download link: https://drive.google.com/file/d/1W4u-IV ... sp=sharing

Features:
Sounds!
Team support!
Optional NPC support!
Shiny metal!
Glowing lamps on chest, back, shoulders, and legs!
Dozens of customization options!

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It supports almost every NPC in the game. Here are just a few of them:

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It would also be great if this could be included in the KR SkinPack (just the playermodel, not all the NPCs), but I understand if 55MB is too large for one skin in it.

Re: Master Chief is ready!

PostPosted:Thu May 17, 2018 3:17 am
by MysticalPotato
You just can't get enough Master Chief, can you? :P

Re: Master Chief is ready!

PostPosted:Sat May 19, 2018 3:16 pm
by Samurai X
Little Pada, I dont want to see you as a Kyle but I also dont want to see everybody as masterchief
What should I do?

*Suggestion, maybe create a separete file for the main model

Re: Master Chief is ready!

PostPosted:Sat May 19, 2018 4:42 pm
by g0dchris
Have the same problem Samu! : (

Re: Master Chief is ready!

PostPosted:Sun May 20, 2018 2:00 am
by Meowster Chief
@Samurai & @g0d

It's actually already set up like that. The file that says 'npc' at the end is the NPC support. The other one is the main model.

EDIT (5/19/2018): I've updated the mod! Here is the newest version: https://drive.google.com/open?id=1Kiiz5 ... 82w8iy-cDr

It fixed a bug with the Weequay skin and fixed a bug with Chief's sounds.

Re: Master Chief is ready!

PostPosted:Mon May 21, 2018 1:13 am
by Mandalorian
But why have this tho? Why replace all character models, especially our beautiful Rosh with Masterchief? Why??

Re: Master Chief is ready!

PostPosted:Tue May 22, 2018 3:19 pm
by Meowster Chief
I made it for the campaign, I had fun making a playthrough with everyone being Chief. But it's completely optional. It's a separate PK3