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Having trouble with Saber mods

PostPosted:Sat Feb 06, 2016 7:06 pm
by Frog
In a previous post similar to this, I wanted to know how to replace a default saber with a modded one. I was told to rename the PK3 to a letter that started with one of the default sabers. However whenever I'd do that, ( I.e Rename Movie Sabers PK3 as '' AaaaSaber '' to replace Arbiter ) It wouldn't work.

Appreciate it if I could get some ideas on how to do it.

Re: Having trouble with Saber mods

PostPosted:Sun Feb 07, 2016 7:40 pm
by Raz0r
If you use JA++ you can just do cg_forceOwnSaber "saber-name"
Else, you have to edit the .sab file