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PostPosted:Tue Sep 15, 2009 7:04 am
by Akimoto
Oh... good time to learn modeling into JKA lol :P
Though I doubt I'll add models in this map... atleast not untill V2 or something...

Necros wrote:I have a suggestion, so I won't just be rambling on this topic anymore :P

I know that this guy isn't a Kanto Pokemon, but still, he's too awesome to not have put somewhere in the map ;)

Most Awesome Pokemon Evar
lol @ mudkip (if that was its name)

PostPosted:Tue Sep 15, 2009 7:30 am
by BadWolf
so i herd u liek mudkips?

PostPosted:Tue Sep 15, 2009 8:00 am
by Akimoto
Senbou wrote:so i herd u liek mudkips?
Totodile > mudkip
Charmander > pikachu
Mewtwo > All legendary pkmn


ANYWAY, excellent news:

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What you see is a test. (no textures) This means I have no the ability to make CUSTOM models and put them IN the game.Thus meaning I can make random ...stuff.

Probably wont make any for this map though.

PostPosted:Tue Sep 15, 2009 5:27 pm
by Akimoto
September 15,2009
Day2

Selected all, and caulk on all brushes!
Retexturing everything visible.
Finally figured out how to make nonsolid brushes! (flowers and ''tall grass'' for wild encounters!) :)

Screenies ingame:

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PostPosted:Wed Sep 16, 2009 9:55 pm
by Akimoto
Day3
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Have changed all "flowers", "bushes" & the "fence"! No compiling errors so far after the change! :)

PostPosted:Thu Sep 17, 2009 3:05 am
by Aayci Warrick
keep up the good work!

PostPosted:Thu Sep 17, 2009 8:47 am
by Akimoto
I need opinions. Should I make the map "flat" instead of increasing the map height for each "bump"? It would decrease the map creation time by x10. Also it would give me some time to improve details for houses, trees and such.

Fast responses please! (so i can start working asap)

PostPosted:Thu Sep 17, 2009 1:35 pm
by ForteGigasGos
I'd say do whatever you feel is best.

PostPosted:Thu Sep 17, 2009 2:12 pm
by Akimoto
Ok, good enough. *starts remaking the map, 10x better*

PostPosted:Thu Sep 17, 2009 11:11 pm
by Akimoto
Kanto Region v2!
Day 1

Originals:
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Progress:
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Comparing with old version:

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Suggestions/Feedback?

PostPosted:Thu Sep 17, 2009 11:20 pm
by Zabuza
Random red block in front of house, im guessing is an npc?

Great work as always aki :)

PostPosted:Thu Sep 17, 2009 11:23 pm
by ForteGigasGos
Coming out good Aki. Keep it up.

PostPosted:Fri Sep 18, 2009 12:59 am
by Phreedom
I like the old school "low res-ish" feel better but hey... ur the artist!

PostPosted:Fri Sep 18, 2009 1:56 am
by Eagle
....Oh...my...God....seriously?!?! O_O

PostPosted:Fri Sep 18, 2009 2:29 pm
by Akimoto
Today is a short day because I am leaving for the weekend. @.@ But I got plenty of ideas for improvement and fun! (this map will make a great RP map!!)

Day2

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There are couple of books on the floor which I don't think I will bother adding...

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PostPosted:Fri Sep 18, 2009 5:47 pm
by Akimoto
Update,Sep 18 - 7:46PM
Computer trigger completed! ^_^:
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Now you can turn the screen on/off! Still working on sounds!

If anyone know of any good program that can .. record sounds the "computer" makes, not a microphone! ...But if i play music, it will record the music that the computer makes. Please let me know asap! (Will be gone for the weekend!)

PostPosted:Fri Sep 18, 2009 6:47 pm
by Falcon
Omg lol. This is amazing.

PostPosted:Sat Sep 19, 2009 1:00 am
by Evan
Cooooool

PostPosted:Tue Sep 22, 2009 5:48 am
by Akimoto
Would this tree be "acceptable" for this kind of map? :P I still wish I could make better ones, but I am also trying to avoid too many brushes since there will be A-Lot of them. How about texturing, does it look decent enough?

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Lately the map have been going slow because of a few problems I got stuck with (texturing, scripting)

PostPosted:Tue Sep 22, 2009 12:21 pm
by ForteGigasGos
I personally feel the trees look fine this way. Fits in with the rest of the map.

PostPosted:Tue Sep 22, 2009 6:35 pm
by Akimoto
Progressing slow @.@

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Atleast I am done with the trees, grass and flowers! Doing the house1 now, and will then work on the "indoors" to it as well! :)

PostPosted:Tue Sep 22, 2009 8:13 pm
by Akimoto
Update:

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Pallet town is... practically finished. Working on indoor in house 1 and 2.
Feedback appreciated! :)

PostPosted:Tue Sep 22, 2009 8:44 pm
by ForteGigasGos
Coming out really nice Aki, looks proper. Keep up the good work.
How much of the area are you gonna do, you have Pallet Town, a little south of it, and your gonna work on Route 1, and Veridian (hope thats the right one). Just wondering how big this map might be.

PostPosted:Tue Sep 22, 2009 9:09 pm
by Akimoto
Gospel wrote:Coming out really nice Aki, looks proper. Keep up the good work.
How much of the area are you gonna do, you have Pallet Town, a little south of it, and your gonna work on Route 1, and Veridian (hope thats the right one). Just wondering how big this map might be.
Reeeeaally big. Kanto region lol

PostPosted:Tue Sep 22, 2009 9:18 pm
by ForteGigasGos
The whole thing? WOW!