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Re: Clan Map, Round 2

PostPosted:Sat Mar 29, 2014 2:04 pm
by Gollum
Key wrote:And... there will be... a secret pool....
hmm..

A long time ago, in a galaxy far far away...
Nubulala wrote:How about adding a pool?
)<ey wrote:@Neb, lol! no.
..<:

Re: Clan Map, Round 2

PostPosted:Sat Mar 29, 2014 6:51 pm
by Key
Yes, we had a long discussion about it... and I realized if that's what the public wants, and this is a map for the public, then why not.

-- Edit --
Updated main post, take a look!

Re: Clan Map, Round 2

PostPosted:Sun Mar 30, 2014 6:23 pm
by Fraea
i vote for a mincraft dueling room. ^-^

Re: Clan Map, Round 2

PostPosted:Mon Mar 31, 2014 1:24 pm
by Jato
I still vote for the golden Statue of Jato :D

lik dis xcept gold QQ
Image

Re: Clan Map, Round 2

PostPosted:Mon Mar 31, 2014 8:02 pm
by Aventador
Jato wrote:I still vote for the golden Statue of Jato :D

lik dis xcept gold QQ
Image
Oh you mean like dis????

Image

Re: Clan Map, Round 3

PostPosted:Wed Apr 02, 2014 9:14 pm
by Zabuza
It's so hard for some people to stay on topic.

Re: Clan Map, Round 3

PostPosted:Fri Apr 04, 2014 1:28 pm
by Jato
That was on topic, was a srs question

Re: Clan Map, Round 3

PostPosted:Thu Apr 10, 2014 3:50 am
by ~LK~
Excited to see it. Exploring new maps is always the bestest! Good luck guys!

Re: Clan Map, Round 3

PostPosted:Tue Aug 05, 2014 12:46 am
by Xero
(random person comments who isn't in the clan) Any major updates so far?
Also, how about adding a small room w/ combat bot spawns for training and whatnot, might add a bit of lag, but, if possible, add a 30 second timer on spawning to reduce the lag...just an idea...though you're probably done

Re: Clan Map, Round 3

PostPosted:Tue Aug 05, 2014 12:53 am
by Key
Polar Bear wrote:...though you're probably done...
it's never done
Image

Re: Clan Map, Round 3

PostPosted:Tue Aug 05, 2014 1:10 am
by Jato
Key wrote:
Polar Bear wrote:...though you're probably done...
it's never done
Image
Lol!!!

Re: Clan Map, Round 3

PostPosted:Sat Aug 09, 2014 12:52 pm
by Xero
So, Key, whatcha' think, bad idea or a decent one?

Re: Clan Map, Round 3

PostPosted:Sat Aug 09, 2014 4:39 pm
by Key
Polar Bear wrote:So, Key, whatcha' think, bad idea or a decent one?
The idea isn't bad but not fully a possibility as of right now.

The map is quite large already - we're not even to a point where all the areas have been included. The fear right now is that not everyone will run it smoothly, so that's a major concern. We have some ideas in the forecast but going overboard is very easy.

Re: Clan Map, Round 3

PostPosted:Wed Oct 08, 2014 5:02 am
by Key
New version of the beta was released today, and progress notes were changed on the OP. The new areas have been undisclosed.

By the end of this week, I will announce a new contest! Stay tuned!

Re: Clan Map, Round 3

PostPosted:Wed Oct 08, 2014 4:03 pm
by Zabuza
Image

Re: Clan Map, Round 2

PostPosted:Wed Oct 08, 2014 4:42 pm
by Gollum
Key wrote:We're doing pretty well so far though, hopefully we can get it done in a month or two if we play our cards right. :)
^ 6 months ago

Guess the cards weren't on your side.

(edit: this is just a joke, i know you're both busy with other things xP)

Re: Clan Map, Round 2

PostPosted:Wed Oct 08, 2014 7:08 pm
by Key
Gollum wrote:
Key wrote:We're doing pretty well so far though, hopefully we can get it done in a month or two if we play our cards right. :)
^ 6 months ago

Guess the cards weren't on your side.

(edit: this is just a joke, i know you're both busy with other things xP)
There cards are never in our favor, I'm going to be writing a book about the hardships undergone for making this map. But technically we have been half done for quite a while (the main map itself at least), but we kinda ran into some shader issues which discouraged me from spending the time / headaches to fix it. However, for the most part that's been taking care of and I can continue developing the architectural aspects :D

Re: Clan Map, Round 2

PostPosted:Wed Oct 08, 2014 11:14 pm
by Gollum
Key wrote:
Gollum wrote:
Key wrote:We're doing pretty well so far though, hopefully we can get it done in a month or two if we play our cards right. :)
^ 6 months ago

Guess the cards weren't on your side.

(edit: this is just a joke, i know you're both busy with other things xP)
There cards are never in our favor, I'm going to be writing a book about the hardships undergone for making this map. But technically we have been half done for quite a while (the main map itself at least), but we kinda ran into some shader issues which discouraged me from spending the time / headaches to fix it. However, for the most part that's been taking care of and I can continue developing the architectural aspects :D
yay!

Appreciate everything you and zabbles (and anyone else) have done / are doing to make this!

Re: Clan Map, Round 3

PostPosted:Mon May 25, 2015 10:00 pm
by Key
Coming out of hiatus ... now have three open job options. I encourage people to participate! Also, stickied this topic because things are about to get srs ;)

Re: Clan Map, Round 3

PostPosted:Tue May 26, 2015 12:33 am
by Jammer
Key wrote:Coming out of hiatus ... now have three open job options. I encourage people to participate! Also, stickied this topic because things are about to get srs ;)
A wink! He really is srs.

Re: Clan Map, Round 3

PostPosted:Tue May 26, 2015 4:47 am
by Gollum
Jammer wrote:
Key wrote:Coming out of hiatus ... now have three open job options. I encourage people to participate! Also, stickied this topic because things are about to get srs ;)
A wink! He really is srs.
I read your post Jam, then I looked at his avatar.

Re: Clan Map, Round 3

PostPosted:Wed May 27, 2015 12:52 am
by Jammer
Gollum wrote:
Jammer wrote:
Key wrote:Coming out of hiatus ... now have three open job options. I encourage people to participate! Also, stickied this topic because things are about to get srs ;)
A wink! He really is srs.
I read your post Jam, then I looked at his avatar.
lol
Anyway back on topic what kind of help you looking for key?

Re: Clan Map, Round 3

PostPosted:Wed May 27, 2015 11:00 pm
by Key
Here is the list:
Key wrote: Job
- Taking any and all statue designs. Talented sculpture-people wanted. Paint works fine too.
- Good at making shaders? Or textures? We need a new water texture.
- Got an excellent idea for a secret area? Tell meh (or zab).
Is not much for now, but I'm thinking of ways to expand upon it. When secret areas come about, like once we get to that stage, having others make them for us is actually pretty simple. We can import .map's into the main .map obviously, which is how we've been tackling the majority of this project.

Re: Clan Map, Round 3

PostPosted:Thu Jul 02, 2015 4:13 pm
by Jack Skywalker
Will it have a flight area for the starfighters?

Re: Clan Map, Round 3

PostPosted:Fri Jul 03, 2015 1:31 am
by Key
Jack Skywalker wrote:Will it have a flight area for the starfighters?
It wasn't planned, but it's not hard to do ... the map is already massive and we're aiming to keep it as small as possible. There are already maps we have clan-nights on for flying vehicles, so I don't see the need for having a whole new map / separate area being too significant. Good question though!

Should note ... it's still possible to fly vehicles in some of the areas. Not comfortably though.