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Re: -[KR]- Map Rotation
PostPosted:Mon Feb 17, 2020 12:03 pm
by Primordial
Jawfin wrote:Primordial wrote:
Replace Yavin with Stamp so we still have a big map in the rotation.
Done.
<3 E>
Re: -[KR]- Map Rotation
PostPosted:Thu Feb 20, 2020 1:14 am
by cf.Steak
90 min does feel a little long though

Re: -[KR]- Map Rotation
PostPosted:Fri Mar 20, 2020 12:51 am
by cf.Steak
It would be really cool to see t2_rogue back in the rotation! Lots of positive feedback about it tonight.
Re: -[KR]- Map Rotation
PostPosted:Wed Mar 25, 2020 1:19 pm
by Falcon
I support this. From what I've noticed most disconnect when Stamp comes up (though it could just be the time of day), so maybe replace that one?
Re: -[KR]- Map Rotation
PostPosted:Thu Mar 26, 2020 10:44 am
by cf.Steak
I like the sound of that!
Re: -[KR]- Map Rotation
PostPosted:Tue Mar 31, 2020 12:27 pm
by Falcon
Any objections to this? If not I'll change it tonight!
Re: -[KR]- Map Rotation
PostPosted:Tue Mar 31, 2020 1:51 pm
by Elsecaller
Nope. My only problem with this is it could get a little laggy.

Re: -[KR]- Map Rotation
PostPosted:Sat Sep 04, 2021 9:57 pm
by reftor
Hello o7. I dont how to how to post on this form exactly but I would like to request Vjun 3 in replace of FFA2?
Re: -[KR]- Map Rotation
PostPosted:Sun Sep 12, 2021 2:51 am
by jawfin
I'm happy with Vjun3 - the purists [elitists?] don't like it because it has a little bump in the middle. But will need a couple more voices here in agreement to put it back into the cycle.
Re: -[KR]- Map Rotation
PostPosted:Wed Sep 15, 2021 5:15 am
by Rogue
Jawfin wrote:I'm happy with Vjun3 - the purists [elitists?] don't like it because it has a little bump in the middle. But will need a couple more voices here in agreement to put it back into the cycle.
Great memories on that map!
Re: -[KR]- Map Rotation
PostPosted:Tue Sep 28, 2021 7:32 am
by meltingwax
I wouldn't mind that map back in the rotation!
Re: -[KR]- Map Rotation
PostPosted:Mon Oct 11, 2021 10:57 pm
by Rogue
I do not know what currently rotation you have, but will be nice to replace kor2 with yavin (hangar map whatever you called that name).
Re: -[KR]- Map Rotation
PostPosted:Fri Nov 26, 2021 6:41 am
by Joltz
First time posting here

but i would like to add or replace a map with t1 danger (worm map). handful of us have been talking about trying a new map. having being able to spawn a swoop for yourself plus ppl seemed to like playing king of the hill on the pillars i think would attract more ppl to come to the server. i know fps is an issue but i dont think its enough for ppl to leave. just my idea

Re: -[KR]- Map Rotation
PostPosted:Sat Nov 27, 2021 12:29 am
by jawfin
I'll chuck it in there. Although its nice wide open spaces and low FPS, its still not a brilliant FFA map as there's just no good spot for it due to the hills - but it's a fun maps, so meh!
Re: -[KR]- Map Rotation
PostPosted:Sat Nov 27, 2021 1:17 am
by Sakito
I'd like to request Vjun3 either be added to the rotation or replace the map

I think reducing the time limit of t2_rogue from 90 minutes to 60 would also be ideal imo. It's a nice map but a lower time there would probably light up the atmosphere of the server a little more. After discovering every little crevasse in under 60 minutes there, it tends to get a little repetitive imo.
Re: -[KR]- Map Rotation
PostPosted:Sat Nov 27, 2021 1:51 am
by jawfin
So Saki must have found my hidden grow-big and grow-small switches on Rogue if she has explored every bit of it. Vjun3 added.
Here is the fully rotation. It runs for 13 hours which means it won't even get through twice - but it starts on map 6 (t2_rogue) so it'll time-out on the second loop on that FFA3 before it. Any improvements on the timings or map selection would be appreciated. A few points to bear in mind is that FFA3 should be well represented, and we've found anything less than 90 minutes there annoys people.
Code: Select allMins Map
60 mp/ffa2
90 mp/ffa3
60 mp/ffa1
60 mp/ffa4
90 mp/ffa3
50 t2_rogue
60 mp/ffa5
90 mp/ffa3
50 kor2
50 t1_desert
90 mp/ffa3
50 vjun3
Also factor in Guardians can skip and repeat maps too. And of course Council can just load up whatever map they like!
Re: -[KR]- Map Rotation
PostPosted:Sat Nov 27, 2021 8:21 am
by Sakito
Jawfin wrote:So Saki must have found my hidden grow-big and grow-small switches on Rogue if she has explored every bit of
I have not. Wha.... __**goes exploring**__
__**gets an eraser to hide that 2nd part**__

Re: -[KR]- Map Rotation
PostPosted:Mon Jan 31, 2022 1:20 pm
by jawfin
Due to everyone going AFK on these maps, I have swapped them out: -
Kor2 => MP/Duel5
T1_Danger => T3_Stamp
Re: -[KR]- Map Rotation
PostPosted:Tue Jan 23, 2024 1:01 am
by jawfin
Current list for reference
Code: Select all# Time Map
1 60 mp/ffa2
2 90 mp/ffa3
3 60 mp/ffa1
4 60 mp/ffa4
5 90 mp/ffa3
6 50 t2_rogue
7 90 mp/ffa5
8 90 mp/ffa3
9 50 t2_rancor
10 60 t3_stamp
11 90 mp/ffa3
12 50 kor2
Re: -[KR]- Map Rotation
PostPosted:Fri Feb 28, 2025 9:25 pm
by Rogue
Can Yavin1 be added to the rotation?
Re: -[KR]- Map Rotation
PostPosted:Fri Feb 28, 2025 9:40 pm
by Fraea
Rogue wrote: ↑Fri Feb 28, 2025 9:25 pm
Can Yavin1 be added to the rotation?
can we swap that yavin map in instead of the big empty desert temple map?
idk if its just me but i feel the server kind of drain and fall off when that map comes up in rotation.
Re: -[KR]- Map Rotation
PostPosted:Fri Feb 28, 2025 10:15 pm
by Rogue
Fraea wrote: ↑Fri Feb 28, 2025 9:40 pm
Rogue wrote: ↑Fri Feb 28, 2025 9:25 pm
Can Yavin1 be added to the rotation?
can we swap that yavin map in instead of the big empty desert temple map?
idk if its just me but i feel the server kind of drain and fall off when that map comes up in rotation.
Also ensure this is not 50-minute timelimit, if we could raise to either 60 or 90 minutes, that will be great as well.
Re: -[KR]- Map Rotation
PostPosted:Sat Mar 01, 2025 1:20 am
by Squidlord
Fraea wrote:Rogue wrote: ↑Fri Feb 28, 2025 9:25 pm
Can Yavin1 be added to the rotation?
can we swap that yavin map in instead of the big empty desert temple map?
idk if its just me but i feel the server kind of drain and fall off when that map comes up in rotation.
Kor2 is enough to make me get on the server, best map there is!
Re: -[KR]- Map Rotation
PostPosted:Sat Mar 15, 2025 9:49 am
by jawfin
Not that I'm begging out of work, but did someone want to have a crack at the map order like my previous post is? Then we can run with that if there's no complaints.
Re: -[KR]- Map Rotation
PostPosted:Sat Mar 15, 2025 9:55 am
by Fraea
jawfin wrote: ↑Sat Mar 15, 2025 9:49 am
Not that I'm begging out of work, but did someone want to have a crack at the map order like my previous post is? Then we can run with that if there's no complaints.
# Time Map
1 60 mp/ffa2
2 90 mp/ffa3
3 60 mp/ffa1
4 60 mp/ffa4
5 90 mp/ffa3
6 60 t2_rogue
7 60 mp/ffa5
8 90 mp/ffa3
9 50 t2_rancor
10 60 t3_stamp
11 90 mp/ffa3
12 60 yavin1
times adjusted to be 60m unless ffa3.
replaced kor2 -> yavin1 (which i believe is the correct name)